Healing Potion's Explained
Tired of buying the wrong healing potion because you don't know exactly what they do? Here is a quick guide for
you to use in the future.
The following are potions that you can use on your pets to heal before and after they battle, but not once the battle begins.
Healing Potion I - heals 1 hitpoint
Healing Potion II - heals 2 hitpoints
Healing Potion III - heals 3 hitpoints
Healing Potion IV - heals 5 hitpoints
Healing Potion V - heals 8 hitpoints
Healing Potion VI - heals 10 hitpoints
Healing Potion VII - heals 12 hitpoints
Healing Potion VIII - heals 15 hitpoints
Healing Potion IX - heals 20 hitpoints
Healing Potion X - heals 25 hitpoints
Healing Potion XI - heals 35 hitpoints
Healing Potion XII - heals 45 hitpoints
Healing Potion XIII - heals 50 hitpoints
Healing Potion XIV - heals 60 hitpoints
Healing Potion XV - heals 70 hitpoints
Healing Potion XVI - heals 80 hitpoints
Healing Potion XVII - heals 90 hitpoints
Healing Potion XVIII - heals 100 hitpoints
Healing Potion XIX - heals 150 hitpoints
Essence of Everlasting Apple - Heals 250 Hitpoints
Dewberry Reviver - Heals 175 Hitpoints
Super Strength Healing Potion - Heals 225 Hitpoints
Bubbling Healing Goo- Heals 200 Hitpoints
Potions to take inside the Battledome
The following are healing potions you can take into the battle arena with you, and use once to heal your pet.
Lime Elixir - heals 3 hitpoints
Ubikiberry Elixir - heals 5 hitpoints
Juicy Elixir - heals 7 hitpoints
Pale Elixir - heals 9 hitpoints
Bombaberry Elixir - heals 11 hitpoints
Puce Elixir - heals 15 hitpoints